THE EFFECT OF PRICE VALUE, HEDONIC MOTIVATION, HABIT, AND FOMO ON METAVERSE GAMES IN INDONESIA

Authors

Rahmat Hidayat , Vera Pujani , Hafiz Rahman , Ma’ruf

DOI:

10.54443/morfai.v6i1.4660

Published:

2025-12-19

Downloads

Abstract

The rapid and ongoing evolution of metaverse technology presents a dual-edged sword, offering both exciting new opportunities as well as significant challenges that pertain to its public adoption, particularly within the Indonesian context. This research endeavor aims to thoroughly investigate the various determinants that intentions to use of metaverse games technology among individuals in Indonesia. The theoretical framework underpinning this research is grounded in the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2), which serves as a robust model for understanding technology acceptance. To achieve the objectives of this study, a quantitative research method was employed. This involved the distribution of offline and online questionnaires to a total sample of 324 participants. All participants were selected using purposive sampling techniques and had at least some level of awareness or prior experience with metaverse games technology. For the analysis phase, data processing utilized Structural Equation Modeling AMOS (SEM-AMOS) to validate hypotheses. The findings derived from this research indicate that key factors namely FOMO exert a significant influence on individuals intention to use metaverse games technology across Indonesian users.

Keywords:

Price Value, Hedonic Motivation, Habit, Fomo, Metaverse Games

References

Allam, Zaheer, Ayyoob Sharifi, Simon Elias Bibri, David Sydney Jones, and John Krogstie. 2022. "The Metaverse as a Virtual Form of Smart Cities: Opportunities and Challenges for Environmental, Economic, and Social Sustainability in Urban Futures" Smart Cities 5, no. 3: 771-801.

Bagozzi, R. and Yi, Y. (1988) On the Evaluation of Structural Equation Models. Journal of the Academy of Marketing Sciences, 16, 74-94.

Damar, Muhammet. (2021). Metaverse Shape of Your Life for Future: A bibliometric snapshot.

Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1992), Extrinsic and Intrinsic Motivation to Use Computers in the Workplace, Journal of Applied Social Psychology, Vol 22, No.14, pp.1111-1132.

Fangfang Yang, Longfei Ren, Chao Gu, A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2, Heliyon, Volume 8, Issue 9, 2022, e10562.

Fornell, C., & Larcker, D. F. (1981). Evaluating structural equation models with unobservable variables and measurement error. Journal of Marketing Research, 18(1), 39–50.

Hair, J. F., Hult, G. M., Ringle, C. M., & Sarstedt, M. (2017). A Primer On Partial Least Square Structural Equation Modeling (PLS-SEM) 2nd. Thousands Oak,CA: Sage Publications.

Hilal, Ashraf, and Concepción Varela-Neira. 2022. "Understanding Consumer Adoption of Mobile Banking: Extending the UTAUT2 Model with Proactive Personality" Sustainability 14, no. 22: 14708.

Indrawati, & Al Azim, M. Y. . (2022). Factors of Modified UTAUT2 Model Influencing Customer Decisions in Adopting an Application. I T A L I E N I S C H, 12(1), 483–492

Kim J, Lee Y, Kim ML. Investigating 'Fear of Missing Out' (FOMO) as an extrinsic motive affecting sport event consumer's behavioral intention and FOMO-driven consumption's influence on intrinsic rewards, extrinsic rewards, and consumer satisfaction. PLoS One. 2020 Dec 14;15(12):e0243744.

Owusu Kwateng, Kwame & Osei Atiemo, Kenneth Afo & Appiah, Charity. (2018). Acceptance and use of mobile banking: an application of UTAUT2. Journal of Enterprise Information Management. 32. 10.1108/JEIM-03-2018-0055.

Lee, U. K., & Kim, H. (2022). UTAUT in Metaverse: An “Ifland” Case. Journal of Theoretical and Applied Electronic

Malik, Garima and Singh, Dharmendra (2022) "Go Digital! Determinants of Continuance Usage of Mobile Payment Apps: Focusing on the Mediating Role of Gamification," Pacific Asia Journal of the Association for Information Systems: Vol. 14: Iss. 6, Article 4.

Maulidina, P.R., Sarno, R., Sungkono, K.R., & Giranita, T.A. (2020). Using Extended UTAUT2 Model to Determine Factors Influencing the Use of Shopee E-commerce. 2020 International Seminar on Application for Technology of Information and Communication (iSemantic), 493-498.

Mehi, M., Hone, K., & Tarhini, A. (2019). A cross-cultural study of the intention to use mobile banking between Lebanese and Britishconsumers: Extending UTAUT2 with security, privacy and trust, Technology in Society, 59, November 2019, 101151. https://doi.org/10.1016/j.techsoc.2019.101151

Penney, Emmanuel & Agyei, James & Boadi, Eric & Eugene, Abrokwah & Ofori-Boafo, Richmond. (2021). Understanding Factors That Influence Consumer Intention to Use Mobile Money Services: An Application of UTAUT2 With Perceived Risk and Trust. SAGE Open. 11. 10.1177/21582440211023188.

Piarna, R., Fathurohman, F., & Purnawan, N. N. (2020). Understanding online shopping adoption: The unified theory of acceptance and the use of technology with perceived risk in millennial consumers context. JEMA: Jurnal Ilmiah Bidang Akuntansi Dan Manajemen, 17(1), 51. https://doi.org/10.31106/jema.v17i1.5050

Pratama, R, R, D., & Renny (2022). The Role of Behavioral Intentions To Use Mobile Banking: Application Of The Utaut2 Method With Security, Trust And Risk Factors. Dinasti International Journal Management of Science, Vol. 3(4), 728-741

Rahardjo, B. ., Akbar, B. M. B. ., & Novitaningtyas, I. . (2020). The Analysis of Intention and Use of Financial Technology: (The Case of E-money). JASF: Journal of Accounting and Strategic Finance, 3(1), 88–102.

Palau-Saumell, R., Forgas-Coll, S., Sánchez-García, J., & Robres, E. (2019). User Acceptance of Mobile Apps for Restaurants: An Expanded and Extended UTAUT-2. Sustainability, 11(4), 1–24. https://doi.org/10.3390/su11041210

Thusi, Philile & Maduku, Daniel. (2020). South African millennials’ acceptance and use of retail mobile banking apps: An integrated perspective. Computers in Human Behavior. 111. 106405. 10.1016/j.chb.2020.106405.

Trunfio, Mariapina & Rossi, Simona. (2022). Advances in Metaverse Investigation: Streams of Research and Future Agenda. Virtual Worlds. 1. 103-129.

Venkatesh, Viswanath & Morris, Michael & Davis, Gordon & Davis, Fred. (2003). User Acceptance of Information Technology: Toward a Unified View. MIS Quarterly. 27. 425-478. 10.2307/30036540.

Venkatesh, Viswanath and Thong, James Y.L. and Xu, Xin, Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology (2012). MIS Quarterly, Vol. 36, No. 1, pp. 157-178.

Wu, R.-Z.; Lee, J.-H.; Tian, X.-F. Determinants of the Intention to Use Cross-Border Mobile Payments in Korea among Chinese Tourists: An Integrated Perspective of UTAUT2 with TTF and ITM. J

Author Biographies

Rahmat Hidayat, Universitas Andalas & STIFARM Padang

Vera Pujani, Universitas Andalas

Hafiz Rahman, Universitas Andalas

Ma’ruf, Universitas Andalas

Downloads

Download data is not yet available.

How to Cite

Rahmat Hidayat, Vera Pujani, Hafiz Rahman, & Ma’ruf. (2025). THE EFFECT OF PRICE VALUE, HEDONIC MOTIVATION, HABIT, AND FOMO ON METAVERSE GAMES IN INDONESIA. Multidiciplinary Output Research For Actual and International Issue (MORFAI), 6(1), 120–126. https://doi.org/10.54443/morfai.v6i1.4660

Similar Articles

1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.